How the Benchmark Works
Complete transparency on what we measure, how scores are calculated, and the honest limitations of browser-based benchmarking.
Our Multi-Tier Testing Philosophy
Most online benchmarks just run a simple calculation. ArcadiumGG uses a Multi-Phase Synthetic Workload. This approach mimics how modern games interact with your hardware: quick bursts of high-intensity logic followed by massive data transfers between the CPU and GPU memory.
CPU Test — 5 Phases (~25–40s)
Score formula: (28,000ms_reference / actual_total_ms) × 10,000
28,000ms = calibrated time for a Ryzen 5 5600 (2021 mid-range).
Why these tests?
We chose these 5 specific algorithms because they stress different parts of the CPU architecture. Monte Carlo and Mandelbrot test floating-point precision (essential for game physics). SHA-256 tests the integer pipeline (NPC logic), and Prime Sieve tests how your CPU handles branching paths in code.
GPU Test — Compute Shader (~15–30s)
Path 1 — WebGPU (preferred)
- Buffer: 2 × Float32 arrays of 2.1M elements each (256MB total)
- Kernel: 256-thread workgroups, 8,192 dispatch groups = 2.1M threads/pass
- Inner loop: 512 iterations of
sqrt(v²) + FMAper thread - Passes: 40 — batched in groups of 8 with GPU sync between batches
- Total: ~85 billion shader operations
Path 2 — WebGL2 fallback
- Canvas: 2048×2048 = 4.2M pixels per frame
- Fragment shader: 512 iterations of branch-free Mandelbrot per pixel
- Frames: 60 with forced
gl.finish()sync
WebGPU score: (8ms_ref / ms_per_pass) × 10,000
WebGL2 score: (60ms_ref / avg_frame_ms) × 10,000
Memory Test — 5 Phases (~10–20s)
Score: (avg_bandwidth_GBs / 20) × 10,000
20 GB/s reference ≈ DDR4-4000 dual-channel peak.
Overall Score
Weighted combination: GPU × 40% + CPU × 40% + Memory × 20%
GPU and CPU are equally weighted. Memory has lower weight because browser JS cannot fully stress RAM subsystems the way native code can.
Score Normalization
A score of 10,000 is our "baseline 2026 standard." If your score is 20,000, your system is theoretically twice as capable as our reference mid-range build. This allows you to compare a 2018 rig against a 2026 flagship using the same scale.
Confidence Score (0–100)
Penalties applied to raw confidence of 100:
- −20 if device is mobile (thermal throttle risk)
- −40 if GPU path = Canvas 2D (no shader workload)
- −10 if GPU path = WebGL2 (less pipeline control)
- −20 if total CPU time < 5,000ms (suspicious — possible throttle or background boost)
A confidence below 60 means the result should be treated as approximate.
What This Benchmark Does NOT Measure
- Real game FPS — browsers cannot access DX12/Vulkan directly
- Multi-core parallelism — JS runs single-threaded (WebWorker support is planned)
- Storage / NVMe bandwidth
- Network latency
- True thermal throttling (though repeated identical results would indicate stability)
- Ray-tracing hardware capability